Friday, August 1, 2008

Trauma Center

I've said it before, and I will say it again, I think there are real applications for what have been traditionally thought of as video games in the world of academics, i.e. learning. Look beyond the fantastic and see the content and repetition that makes these games so amusing and addictive. Bring this content into your classroom and push the real in beside it. Point out any inconsistencies and let students practice their knowledge through play. Well, that's the idea anyway. I haven't really played this one... yet. Anyone in the health science department want to play?


Review at yahoo.com. For more information on gaming in education see Serious Games Initiative. A branch is also available for Games for Health.

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